The new season of V5 is here, and Push Back is finally here.
Whether you’re a V5 veteran with scars from past seasons or a newbie trying to figure out what “driver control period” even means, this season has something that pulls everyone in. Robots, alliances, strategies, and glory.
Push Back plants itself on a 12’ × 12’ field — a wide open arena for alliances of two robots (one red, one blue) to duke it out. Matches are split into two phases:
The objective? Score more than the other alliance. How? By placing Blocks into Goals, controlling zones within Goals, and parking robots in designated Park Zones at the end.
There are 88 Blocks scattered across the field. Four Goals (two long, two center), two Park Zones, and lots of opportunity to outthink, outdrive, and out-score your opponent.
The strategy twists around every second, every choice, every block, no point is ever guaranteed.
| Action | Point |
| Each Block Scored in a Goal | +3 points |
| Controlled Zone in a Long Goal | +10 points |
| Controlled Upper Center Goal | +8 points |
| Controlled Lower Center Goal | +6 points |
| Parking Robots at End of Match | 1 Robot: +8 |
| Autonomous Period Bonus | +10 points, plus a Win Point if tasks completed |
Seeing Push Back in motion is where the game starts to breathe. These reveals give you the tastes, the feel, the flash…
Design Sparks & Ideas Brewing
Right now, the Push Back community is alive with sketches, CAD mockups, and half-built prototypes. Wild ideas. Safe bets. Everything in between. If you’re looking for early inspiration, here are some of the thoughts rolling around:
What the Community Is Saying
These posts, quotes, and threads give a pulse on how teams are reacting now on the V5RC Push Back thread on VEX Forum:
“This season will consist of large amounts of descoring, defence, and octoball hoarding.” VEX Forum
“Small bots might be the play given the size of the parking zone.” Teams think precision & speed over big, slow machines might be an edge. VEX Forum
There’s also some worry (but in the good kind of way) about how rule changes (especially vertical expansion & parking definitions) will be enforced. Folks are reading the manual closely, pointing out places that might be tricky in competition.
Push Back asks you to take risks: defend when others charge. Park when others scramble. Never really knowing what the opposing team will do.
This is the kind of game where legends are made, not just by scoring big, but by turning moments of pressure into defining moments of impact.
Here are the core documents, media, and tools to get you revved up:
The new season starts now. Every alliance match will test strength, elegance, strategy. Every autonomous bonus will matter. Every block counts.
When Pushback comes to shove… what will your robot do? 🙂
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